

Having notion about the Fall Damage's activation "failure" and applying it to the game is something very useful, because the damage taken by the fall will be 5.08x stronger. Cows can also be handy for protecting your own worms from taking damage when the time or even the fuel are running out: the Jet Pack worm will not fall due to the retreat time and the cows won't damage your worms on the terrain.īesides those below, most of the strategies from Hysteria can be applied here as well. so care should be taken when deploying this tactic. However, jetpack fuel still depletes while the cows are being released.

Retreat time only activates after the last cow is dropped, so more flight time can be gained by dropping the maximum number of cows. Their damage is zero, so they are not useful for attacking, but can be used to collect crates. The cows offer an interesting twist to the scheme. This makes them considerably more powerful than dynamite, and so only three are provided. Mines' crater diameter, on the other hand, is 58% stronger. However, its fuse can help guage retreat time on the Jet Pack, as retreat time will run out at the same time that the dynamite explodes. Though unlimited, the dynamite's crater diameter is 15% weaker, making it more difficult to blast worms into the water. A single low gravity is also available, which can help blast worms into the water, or create more widespread destruction with the ming vase. In this scheme, this additional time can be used to collect health crates, but players should be careful not to run out of retreat time at the wrong moment: the extreme fall damage can easily wipe out any collected health.Īlong with unlimited Jet Pack and three 'emergency' teleports, players are equipped with unlimited dynamite and cows, three mines and a ming vase. Many strategies and techniques that are used in Hysteria, however, are useful in this scheme also.Īs with Hysteria, 5 seconds of retreat allow players to glide around the map on the jetpack after dropping an explosive. anchor mode), require the Jet Pack to be used for the vast majority of attacks. This latter difference, along with artillery mode (a.k.a. The main differences from Hysteria are the increased Fall Damage (508%), the plentiful supply of health crates, and the somewhat more restricted weapons arsenal - only a few drop-and-run explosives are available. Players are given a generous 4 seconds of turn time in which they have to move and attack, using unlimited Jet Packs to do so. The core element of this scheme is the very strong Fall Damage. Jet Pack War ( JPW) is a scheme similar to Aerial, but inspired by the Hysteria scheme. ( examples)Īs many as the map will support for automatic placement Best played on maps where the Jet Pack can go through anywhere. Of the scheme, with FoxHound and Bob-Marle圜assio W:A replay: A Jet Pack War match using the first version
